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- Greetings.
-
- Let me start out this little (ha) piece of mail by recalling the
- statement that started this little debate, from Laurie Curwood:
-
- > Why don't we all get together and create a game? I don't know if
- > it's been tried before, but I'm sure we could give it a good try!
- > We'll have no trouble finding web sites to host it, and with the
- > knowledge spread through this list we could really do a good job!
- > What do YOU think?
-
- Well, little did Laurie probably know that this call would recieve a
- HUGE response (I recieved 35 messages from the List ALONE TODAY, most
- of them being dedicated to this subject). Let me include some the
- replies that were sent to the List:
-
- Mr. Michael Fagan:
- > I have to disagree. The theory behind the idea is excellent. Stands
- > to reason that the amount of Amos expertise on this list could easily
- > blow everyones' mind if it were all put into one super game but I
- > can't see it becoming a reality very easily. Mush highlighted the
- > problems above and I don't think the first three are that easily
- > dismissed. Well, the first can be worked out. But B & C are the snags.
-
- The idea is an excellent one, but it does pose some problems, and the
- last three are the holders.
-
- > Right, it's not impossible. But a team structure will have to be
- > worked out first and from then on, it should be stuck to rigidly.
- > Obviously a leader should be nominated to manage all the code
- > segments etc. and he/she should have the final word on what is going
- > in to the game and what gets left out and of course they should be
- > completely impartial!
-
- Well, first of all, the idea is not impossible to pull off, as
- mentioned, but the rest of what was said IS. You know how difficult
- it COULD pose (not saying that it would) to organize a team
- structure, namely the head of the team, from this LIST?
-
- > I'll finish off by saying that I'd recommend Mush as the project
- > leader. Reason? Well, I don't know him personally but I've read every
- > mail since Feb sometime when I joined this list and he's always come
- > across as a pretty fair and stable kinda guy. So there!
-
- Well, I think I'll recommend myself for the position, but who said I
- wanted the position? I know I could handle it, but I don't think I
- would WANT to.
-
- I will say that I am interested in the idea, and that if this idea
- ever becomes a reality, that I would love to be a part of it. While
- I'm at it, I would like to vy for the leader position, (yes, I'm
- recommending myself), but I have to give first place
- (programming-wise) to my current project, me Cafe engine.
-
- One more thing on my project, I'd like to include something Mr. Peter
- Storey wrote in:
-
- > Good idea - but why stop at only one game? We could have a platform
- > project and a 3d-dungeon type project going at the same time?
-
- Well, for one thing, one game is enough for this list at the moment,
- secondly, why would we need another 3D-dungeon style game for the
- Amiga when 1.) they're are some good ones out there, but most
- importantly, I'm writing a raycasting texture-mapping engine in AMOS
- FOR the Amiga that is 10x better that a dungeon style game anyways!?
-
- Thanks for reading. Long live the Miggie!
-
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-
- Adam Parrott
- General Manager and Lead Programmer
-
- http://www.parrottsoft.base.org
- http://www.parrottsoft.home.ml.org
- http://www.geocities.com/SiliconValley/Heights/6116
-
- mailto: parrottsoft@geocities.com
-
- ______________________________________________________
-
- At Parrottsoft, we specialize in Amiga software,
- using AMOS and the latest Graphics and Sound software.
-
- Our current project: A 3D raycasting engine that
- includes many features from Wolfenstein and DOOM and
- come complete with floor, wall, and ceiling texture-
- mapping. Check out the Parrottsoft website for more!
-
- Cafe Engine completion: ######-------------- 30%
-
- Now there's an idea. (r)
-
-